Stores
A store is an object that allows reactive access to a value via a simple store contract. The svelte/store
module contains minimal store implementations which fulfil this contract.
Any time you have a reference to a store, you can access its value inside a component by prefixing it with the $
character. This causes Svelte to declare the prefixed variable, subscribe to the store at component initialisation and unsubscribe when appropriate.
Assignments to $
-prefixed variables require that the variable be a writable store, and will result in a call to the store’s .set
method.
Note that the store must be declared at the top level of the component — not inside an if
block or a function, for example.
Local variables (that do not represent store values) must not have a $
prefix.
<script>
import { writable } from 'svelte/store';
const count = writable(0);
console.log($count); // logs 0
count.set(1);
console.log($count); // logs 1
$count = 2;
console.log($count); // logs 2
</script>
When to use stores
Prior to Svelte 5, stores were the go-to solution for creating cross-component reactive states or extracting logic. With runes, these use cases have greatly diminished.
- when extracting logic, it’s better to take advantage of runes’ universal reactivity: You can use runes outside the top level of components and even place them into JavaScript or TypeScript files (using a
.svelte.js
or.svelte.ts
file ending) - when creating shared state, you can create a
$state
object containing the values you need and then manipulate said state
export const const userState: {
name: string;
}
userState = function $state<{
name: string;
}>(initial: {
name: string;
}): {
name: string;
} (+1 overload)
namespace $state
$state({
name: string
name: 'name',
/* ... */
});
<script>
import { userState } from './state.svelte.js';
</script>
<p>User name: {userState.name}</p>
<button onclick={() => {
userState.name = 'new name';
}}>
change name
</button>
<script lang="ts">
import { userState } from './state.svelte.js';
</script>
<p>User name: {userState.name}</p>
<button onclick={() => {
userState.name = 'new name';
}}>
change name
</button>
Stores are still a good solution when you have complex asynchronous data streams or it’s important to have more manual control over updating values or listening to changes. If you’re familiar with RxJs and want to reuse that knowledge, the $
also comes in handy for you.
svelte/store
The svelte/store
module contains a minimal store implementation which fulfil the store contract. It provides methods for creating stores that you can update from the outside, stores you can only update from the inside, and for combining and deriving stores.
writable
Function that creates a store which has values that can be set from ‘outside’ components. It gets created as an object with additional set
and update
methods.
set
is a method that takes one argument which is the value to be set. The store value gets set to the value of the argument if the store value is not already equal to it.
update
is a method that takes one argument which is a callback. The callback takes the existing store value as its argument and returns the new value to be set to the store.
import { function writable<T>(value?: T | undefined, start?: StartStopNotifier<T> | undefined): Writable<T>
Create a Writable
store that allows both updating and reading by subscription.
writable } from 'svelte/store';
const const count: Writable<number>
count = writable<number>(value?: number | undefined, start?: StartStopNotifier<number> | undefined): Writable<number>
Create a Writable
store that allows both updating and reading by subscription.
writable(0);
const count: Writable<number>
count.Readable<number>.subscribe(this: void, run: Subscriber<number>, invalidate?: () => void): Unsubscriber
Subscribe on value changes.
subscribe((value: number
value) => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log(value: number
value);
}); // logs '0'
const count: Writable<number>
count.Writable<number>.set(this: void, value: number): void
Set value and inform subscribers.
set(1); // logs '1'
const count: Writable<number>
count.Writable<number>.update(this: void, updater: Updater<number>): void
Update value using callback and inform subscribers.
update((n: number
n) => n: number
n + 1); // logs '2'
If a function is passed as the second argument, it will be called when the number of subscribers goes from zero to one (but not from one to two, etc). That function will be passed a set
function which changes the value of the store, and an update
function which works like the update
method on the store, taking a callback to calculate the store’s new value from its old value. It must return a stop
function that is called when the subscriber count goes from one to zero.
import { function writable<T>(value?: T | undefined, start?: StartStopNotifier<T> | undefined): Writable<T>
Create a Writable
store that allows both updating and reading by subscription.
writable } from 'svelte/store';
const const count: Writable<number>
count = writable<number>(value?: number | undefined, start?: StartStopNotifier<number> | undefined): Writable<number>
Create a Writable
store that allows both updating and reading by subscription.
writable(0, () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('got a subscriber');
return () => var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('no more subscribers');
});
const count: Writable<number>
count.Writable<number>.set(this: void, value: number): void
Set value and inform subscribers.
set(1); // does nothing
const const unsubscribe: Unsubscriber
unsubscribe = const count: Writable<number>
count.Readable<number>.subscribe(this: void, run: Subscriber<number>, invalidate?: () => void): Unsubscriber
Subscribe on value changes.
subscribe((value: number
value) => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log(value: number
value);
}); // logs 'got a subscriber', then '1'
const unsubscribe: () => void
unsubscribe(); // logs 'no more subscribers'
Note that the value of a writable
is lost when it is destroyed, for example when the page is refreshed. However, you can write your own logic to sync the value to for example the localStorage
.
readable
Creates a store whose value cannot be set from ‘outside’, the first argument is the store’s initial value, and the second argument to readable
is the same as the second argument to writable
.
import { function readable<T>(value?: T | undefined, start?: StartStopNotifier<T> | undefined): Readable<T>
Creates a Readable
store that allows reading by subscription.
readable } from 'svelte/store';
const const time: Readable<Date>
time = readable<Date>(value?: Date | undefined, start?: StartStopNotifier<Date> | undefined): Readable<Date>
Creates a Readable
store that allows reading by subscription.
readable(new var Date: DateConstructor
new () => Date (+4 overloads)
Date(), (set: (value: Date) => void
set) => {
set: (value: Date) => void
set(new var Date: DateConstructor
new () => Date (+4 overloads)
Date());
const const interval: NodeJS.Timeout
interval = function setInterval<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+2 overloads)
Schedules repeated execution of callback
every delay
milliseconds.
When delay
is larger than 2147483647
or less than 1
, the delay
will be
set to 1
. Non-integer delays are truncated to an integer.
If callback
is not a function, a TypeError
will be thrown.
This method has a custom variant for promises that is available using timersPromises.setInterval()
.
setInterval(() => {
set: (value: Date) => void
set(new var Date: DateConstructor
new () => Date (+4 overloads)
Date());
}, 1000);
return () => function clearInterval(intervalId: NodeJS.Timeout | string | number | undefined): void (+1 overload)
Cancels a Timeout
object created by setInterval()
.
clearInterval(const interval: NodeJS.Timeout
interval);
});
const const ticktock: Readable<string>
ticktock = readable<string>(value?: string | undefined, start?: StartStopNotifier<string> | undefined): Readable<string>
Creates a Readable
store that allows reading by subscription.
readable('tick', (set: (value: string) => void
set, update: (fn: Updater<string>) => void
update) => {
const const interval: NodeJS.Timeout
interval = function setInterval<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+2 overloads)
Schedules repeated execution of callback
every delay
milliseconds.
When delay
is larger than 2147483647
or less than 1
, the delay
will be
set to 1
. Non-integer delays are truncated to an integer.
If callback
is not a function, a TypeError
will be thrown.
This method has a custom variant for promises that is available using timersPromises.setInterval()
.
setInterval(() => {
update: (fn: Updater<string>) => void
update((sound: string
sound) => (sound: string
sound === 'tick' ? 'tock' : 'tick'));
}, 1000);
return () => function clearInterval(intervalId: NodeJS.Timeout | string | number | undefined): void (+1 overload)
Cancels a Timeout
object created by setInterval()
.
clearInterval(const interval: NodeJS.Timeout
interval);
});
derived
Derives a store from one or more other stores. The callback runs initially when the first subscriber subscribes and then whenever the store dependencies change.
In the simplest version, derived
takes a single store, and the callback returns a derived value.
import { function derived<S extends Stores, T>(stores: S, fn: (values: StoresValues<S>, set: (value: T) => void, update: (fn: Updater<T>) => void) => Unsubscriber | void, initial_value?: T | undefined): Readable<T> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived } from 'svelte/store';
const const doubled: Readable<number>
doubled = derived<Writable<number>, number>(stores: Writable<number>, fn: (values: number) => number, initial_value?: number | undefined): Readable<number> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived(const a: Writable<number>
a, ($a: number
$a) => $a: number
$a * 2);
The callback can set a value asynchronously by accepting a second argument, set
, and an optional third argument, update
, calling either or both of them when appropriate.
In this case, you can also pass a third argument to derived
— the initial value of the derived store before set
or update
is first called. If no initial value is specified, the store’s initial value will be undefined
.
import { function derived<S extends Stores, T>(stores: S, fn: (values: StoresValues<S>, set: (value: T) => void, update: (fn: Updater<T>) => void) => Unsubscriber | void, initial_value?: T | undefined): Readable<T> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived } from 'svelte/store';
const const delayed: Readable<number>
delayed = derived<Writable<number>, number>(stores: Writable<number>, fn: (values: number, set: (value: number) => void, update: (fn: Updater<number>) => void) => Unsubscriber | void, initial_value?: number | undefined): Readable<...> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived(
const a: Writable<number>
a,
($a: number
$a, set: (value: number) => void
set) => {
function setTimeout<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+2 overloads)
Schedules execution of a one-time callback
after delay
milliseconds.
The callback
will likely not be invoked in precisely delay
milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When delay
is larger than 2147483647
or less than 1
, the delay
will be set to 1
. Non-integer delays are truncated to an integer.
If callback
is not a function, a TypeError
will be thrown.
This method has a custom variant for promises that is available using timersPromises.setTimeout()
.
setTimeout(() => set: (value: number) => void
set($a: number
$a), 1000);
},
2000
);
const const delayedIncrement: Readable<unknown>
delayedIncrement = derived<Writable<number>, unknown>(stores: Writable<number>, fn: (values: number, set: (value: unknown) => void, update: (fn: Updater<unknown>) => void) => Unsubscriber | void, initial_value?: unknown): Readable<...> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived(const a: Writable<number>
a, ($a: number
$a, set: (value: unknown) => void
set, update: (fn: Updater<unknown>) => void
update) => {
set: (value: unknown) => void
set($a: number
$a);
function setTimeout<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+2 overloads)
Schedules execution of a one-time callback
after delay
milliseconds.
The callback
will likely not be invoked in precisely delay
milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When delay
is larger than 2147483647
or less than 1
, the delay
will be set to 1
. Non-integer delays are truncated to an integer.
If callback
is not a function, a TypeError
will be thrown.
This method has a custom variant for promises that is available using timersPromises.setTimeout()
.
setTimeout(() => update: (fn: Updater<unknown>) => void
update((x: unknown
x) => x + 1), 1000);
// every time $a produces a value, this produces two
// values, $a immediately and then $a + 1 a second later
});
If you return a function from the callback, it will be called when a) the callback runs again, or b) the last subscriber unsubscribes.
import { function derived<S extends Stores, T>(stores: S, fn: (values: StoresValues<S>, set: (value: T) => void, update: (fn: Updater<T>) => void) => Unsubscriber | void, initial_value?: T | undefined): Readable<T> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived } from 'svelte/store';
const const tick: Readable<number>
tick = derived<Writable<number>, number>(stores: Writable<number>, fn: (values: number, set: (value: number) => void, update: (fn: Updater<number>) => void) => Unsubscriber | void, initial_value?: number | undefined): Readable<...> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived(
const frequency: Writable<number>
frequency,
($frequency: number
$frequency, set: (value: number) => void
set) => {
const const interval: NodeJS.Timeout
interval = function setInterval<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+2 overloads)
Schedules repeated execution of callback
every delay
milliseconds.
When delay
is larger than 2147483647
or less than 1
, the delay
will be
set to 1
. Non-integer delays are truncated to an integer.
If callback
is not a function, a TypeError
will be thrown.
This method has a custom variant for promises that is available using timersPromises.setInterval()
.
setInterval(() => {
set: (value: number) => void
set(var Date: DateConstructor
Enables basic storage and retrieval of dates and times.
Date.DateConstructor.now(): number
Returns the number of milliseconds elapsed since midnight, January 1, 1970 Universal Coordinated Time (UTC).
now());
}, 1000 / $frequency: number
$frequency);
return () => {
function clearInterval(intervalId: NodeJS.Timeout | string | number | undefined): void (+1 overload)
Cancels a Timeout
object created by setInterval()
.
clearInterval(const interval: NodeJS.Timeout
interval);
};
},
2000
);
In both cases, an array of arguments can be passed as the first argument instead of a single store.
import { function derived<S extends Stores, T>(stores: S, fn: (values: StoresValues<S>, set: (value: T) => void, update: (fn: Updater<T>) => void) => Unsubscriber | void, initial_value?: T | undefined): Readable<T> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived } from 'svelte/store';
const const summed: Readable<number>
summed = derived<[Writable<number>, Writable<number>], number>(stores: [Writable<number>, Writable<number>], fn: (values: [number, number]) => number, initial_value?: number | undefined): Readable<...> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived([const a: Writable<number>
a, const b: Writable<number>
b], ([$a: number
$a, $b: number
$b]) => $a: number
$a + $b: number
$b);
const const delayed: Readable<unknown>
delayed = derived<[Writable<number>, Writable<number>], unknown>(stores: [Writable<number>, Writable<number>], fn: (values: [number, number], set: (value: unknown) => void, update: (fn: Updater<...>) => void) => Unsubscriber | void, initial_value?: unknown): Readable<...> (+1 overload)
Derived value store by synchronizing one or more readable stores and
applying an aggregation function over its input values.
derived([const a: Writable<number>
a, const b: Writable<number>
b], ([$a: number
$a, $b: number
$b], set: (value: unknown) => void
set) => {
function setTimeout<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+2 overloads)
Schedules execution of a one-time callback
after delay
milliseconds.
The callback
will likely not be invoked in precisely delay
milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When delay
is larger than 2147483647
or less than 1
, the delay
will be set to 1
. Non-integer delays are truncated to an integer.
If callback
is not a function, a TypeError
will be thrown.
This method has a custom variant for promises that is available using timersPromises.setTimeout()
.
setTimeout(() => set: (value: unknown) => void
set($a: number
$a + $b: number
$b), 1000);
});
readonly
This simple helper function makes a store readonly. You can still subscribe to the changes from the original one using this new readable store.
import { function readonly<T>(store: Readable<T>): Readable<T>
Takes a store and returns a new one derived from the old one that is readable.
readonly, function writable<T>(value?: T | undefined, start?: StartStopNotifier<T> | undefined): Writable<T>
Create a Writable
store that allows both updating and reading by subscription.
writable } from 'svelte/store';
const const writableStore: Writable<number>
writableStore = writable<number>(value?: number | undefined, start?: StartStopNotifier<number> | undefined): Writable<number>
Create a Writable
store that allows both updating and reading by subscription.
writable(1);
const const readableStore: Readable<number>
readableStore = readonly<number>(store: Readable<number>): Readable<number>
Takes a store and returns a new one derived from the old one that is readable.
readonly(const writableStore: Writable<number>
writableStore);
const readableStore: Readable<number>
readableStore.Readable<number>.subscribe(this: void, run: Subscriber<number>, invalidate?: () => void): Unsubscriber
Subscribe on value changes.
subscribe(var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(...data: any[]): void (+1 overload)
log);
const writableStore: Writable<number>
writableStore.Writable<number>.set(this: void, value: number): void
Set value and inform subscribers.
set(2); // console: 2
const readableStore: Readable<number>
readableStore.set(2); // ERROR
get
Generally, you should read the value of a store by subscribing to it and using the value as it changes over time. Occasionally, you may need to retrieve the value of a store to which you’re not subscribed. get
allows you to do so.
This works by creating a subscription, reading the value, then unsubscribing. It’s therefore not recommended in hot code paths.
import { function get<T>(store: Readable<T>): T
Get the current value from a store by subscribing and immediately unsubscribing.
get } from 'svelte/store';
const const value: string
value = get<string>(store: Readable<string>): string
Get the current value from a store by subscribing and immediately unsubscribing.
get(const store: Writable<string>
store);
Store contract
store = { subscribe: (subscription: (value: any) => void) => () => undefined
subscribe: (subscription: (value: any) => void
subscription: (value: any
value: any) => void) => (() => void), set: (value: any) => undefined
set?: (value: any
value: any) => void }
You can create your own stores without relying on svelte/store
, by implementing the store contract:
- A store must contain a
.subscribe
method, which must accept as its argument a subscription function. This subscription function must be immediately and synchronously called with the store’s current value upon calling.subscribe
. All of a store’s active subscription functions must later be synchronously called whenever the store’s value changes. - The
.subscribe
method must return an unsubscribe function. Calling an unsubscribe function must stop its subscription, and its corresponding subscription function must not be called again by the store. - A store may optionally contain a
.set
method, which must accept as its argument a new value for the store, and which synchronously calls all of the store’s active subscription functions. Such a store is called a writable store.
For interoperability with RxJS Observables, the .subscribe
method is also allowed to return an object with an .unsubscribe
method, rather than return the unsubscription function directly. Note however that unless .subscribe
synchronously calls the subscription (which is not required by the Observable spec), Svelte will see the value of the store as undefined
until it does.